The drone
LOOK-AHEAD
- Flies about 30 cm above and behind the walker's head.
- Sees what a cane can't: the crowd at the corner, the crossing, the car turning in.
Without it: you only learn about the street one cane-length at a time.
a guide dog that flies
The cane finds the pole when you hit it. Kite tells you first.
A small drone flies just above and behind a blind walker's head, where it can see the route, the crowds and the crossings ahead. A camera on their chest watches the ground at their feet. Kite turns all of it into sound in their AirPods: beeps that come from where things are, and a calm voice that stops them before trouble, then tells them when to go.
put this on in headphones, it's 41 seconds
RECORDED FROM THE REAL EARPIECE · LYON STREET, SF (SIMULATED)
Press play. Every sound you hear came out of Kite's earpiece code, with the real Cartesia voice.
You learn Kite in a minute, the way you learn a turn signal. Where a sound comes from is where the thing is. What it sounds like is what it is. How fast it repeats is how soon you'd reach it.
WHERE
Rendered with a model of the human head, so each ear hears it a fraction of a millisecond apart.
WHAT
A soft knock, a rough buzz, a clean pip, a falling glide. Never more than two at once.
HOW SOON
Beeps start about three and a half seconds before you'd meet, then speed up and rise in pitch. At the last second Kite says "Stop."
WHICH WAY
A tick from the direction of your next turn. Bright when you're facing it.
A guide dog does a few jobs very well: it stops at curbs and crossings, leads around trouble, watches overhead, and refuses to go when a car is coming. Each part of Kite takes one of those jobs.
LOOK-AHEAD
Without it: you only learn about the street one cane-length at a time.
REFLEXES
Without it: the closest metre, where collisions actually happen, goes unwatched.
ONE VOICE
Without it: two cameras and nobody telling you anything.
Speech is slow. Two words take most of a second, and the person stepping off the curb doesn't have one. So Kite saves its voice for decisions and lets sound carry the distance.
Each object gets a time-to-contact, worked out from how fast the gap is closing. The rate of the beeps follows it, from one a second at the edge of the warning zone to almost nine a second just before contact. Your ears read rhythm faster than any sentence.
Faster means closer. That's the whole manual.
Press an AirPod once and talk. Simple requests run on the laptop with no internet at all; everything else goes to Claude, which sees what Kite sees. These are real replies from the earpiece.
The person using this can't see the screen when something breaks. So every failure has a sound, and nothing smart is allowed to make Kite less careful.
01
Beeps, "Stop." and "Don't walk" come from plain code that runs first. Claude can tell you to wait. It can never clear a stop or send you on.
02
Every instruction has an expiry. "Turn left now" said three seconds late is dropped, not spoken.
03
"Don't walk" plays the instant it's seen. "Walk signal is on" waits until the signal holds steady, so one bad frame can't send you into traffic.
04
If the camera stops sending, the beeps stop and Kite says "Obstacle detection paused." Stale beeps would be worse than none.
05
A stop warning cuts off anything less important mid-word, then the interrupted directions come back if they still apply.
06
Every safety phrase is recorded in advance. With no internet, Kite still beeps, still says "Stop.", and falls back to a built-in voice.
No logos for decoration. Pull any one of these out and something the walker relies on goes quiet.
THE VOICE, BOTH WAYS
Without it: a robot voice that arrives a second too late.
THE JUDGMENT
Without it: beeps with no one to explain them.
ONE LIVE WORLD
Without it: three machines, three versions of the truth.
MEMORY OF YOUR WORLD
Without it: every walk starts from zero.
WHERE TO GO
Without it: you can avoid the street, but not get anywhere.